Inspiration

Player Current Hero Points
Bethel (James) 3
Corso (Cameron) 19
Draven (Hayden) 12
Elois (Yasmin) 11
Gypsy (Tegan) 6
Mera (Hamish) 9
Riffin (Jason) 4

When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon hero points. What are hero points? In short, they are acquired points that your PC can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect. How do you gain hero points? Simple. By contributing to the creation of our campaign site. Exactly what this contribution consists in will vary. However the typical way of earning points is to keep an updated character journal.

Activity Points Earned
Create an in-character Adventure Log entry 2
Update a campaign wiki page with new information 2
Your character does something Awesome in-game (GM discretion) 1
Attendance (just show up to game) 1

Once points have been acquired, they may be used in one of three ways.

Round Abilities: First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 hero point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 hero points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.

Encounter Abilities: Second, hero points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 hero points. While you may only “use” hero points to gain Encounter Abilities once per encounter, you may also choose to “burn” hero points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 hero point. Points “burned” in this way are permanently lost.

Permanent Abilities: Finally, hero points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.

We’ll talk more about this at the next game session, but I wanted to get this out there for everybody to see.

ROUND ABILITIES
Ability Benefit Point Cost
Offensive Prowess + 1 to all attack and damage rolls for one round Use 1
Defensive Prowess + 1 to AC and Saving Throws for one round Use 1
Heightened Channel Double your proficiency bonus on the DC for a Channel Divinity: Turn Undead Use 1
Heightened Spell Double your proficiency bonus on the DC for any one spell Use 1
Skilled Acumen Double your proficiency bonus on any one skill check Use 1
Hardiness Automatically succeed on one Death Saving Throw Use 1
Wild Vigor Extend the duration of a Rage or Wild Shape by one round Use 1
Righteous Aura Extend all Paladin Auras by 5 feet for one round Use 1
Bardic Prowess + 1 to all healing rolls for one Song of Rest Use 1
Wild Magic Prowess You may add or subtract 2 to the result of one Wild Magic Surge roll Use 1
ENCOUNTER ABILITIES
Ability Benefit Point Cost
Offensive Fortune Reroll attack or damage die Use 2
Defensive Fortune Reroll any Saving Throw Use 2
Skilled Fortune Reroll any skill check Use 2
Quick Witted Win Initiative Use 2
Resilient Automatically stabilize from dying Use 2
Swift Attack Gain one additional attack Use 2
Fleet Footed Increase base land speed by 5 feet Use 2
Arcane Insight Gain temporary knowledge of one unknown spell Use 2
Arcane Adaptability Retrieve one previously cast spell Use 2
PERMANENT ABILITIES
Ability Benefit Point Cost
Second Chances Survive a killing blow (reduced to 0 HP instead) Burn 3
Vital Fortune Reroll HP gained at time of leveling Burn 2
Skills Training Attain +1 competence bonus to any skill Burn 2
Accomplished Gain a bonus Proficiency Burn 4
Accomplished Gain a bonus Expertise Burn 12
Skills Training Attain +1 competence bonus to any skill  
  Minus to 0 Burn 1
  +1 to +3 Burn 2
  +4 to +6 Burn 3
  +7 to +9 Burn 4
  Up to +10 Burn 5
Renaissance Man Gain a bonus Feat Burn 10
Improvement Raise ability score 1 point  
  Up to 9 Burn 2
  10 to 11 Burn 4
  12 to 14 Burn 6
  15 to 17 Burn 8
  18 to 20 Burn 10

Content from Plotus, City by the Spire 

Inspiration

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